Lance: As long as there were no objects in the game, the engine was FLYING. Greg: Was it really faster in a prev version than the final? Here's Lance Lewis talking about the speed reduction in AVP: Due to the tracking and AI of all of these creatures,the engine slowed down to its present pace and he was willing to sacrifice speed for more realistic (and devious) AI.Īndrew is also quoted as saying that he also slowed the frame rate down on purpose, to make players think a bit more, ie did'nt want people rushing about like they did in other FPS. I suppose it was safer to do this than invest a lot of time and effort in a new platform and Atari were not big contenders in the market at that time.īack to the core though, I believe a lot of the system is actually there including Tom and Jerry, but the 68000 portion is almost certainly more complete as this already very well supported in other cores.Few more quotes etc from those involved in Jaguar AVP:Īndrew Whittaker has been quoted as saying that before all of the objects and creatures were placed,the 3D engine was running at about 50-60 frames per second. This is why a lot of current console/computer games were ported to it rather than a lot of new games as it was quick and easy. The core contains this more basic chip that a lot of Devs used to make the games, that didn't harness the systems full potential.Īctually, the system wasn't that difficult to code for, developers were lazy so used the 68000 CPU as they were already familiar with it. It also had a less powerful Motorola chip found elsewhere that was easier for Devs to code to, but isn't as beefy. Please correct me if I am wrong but my basic understanding of the Jaguar is it has powerful chips in it that haven't had cores made, and game developers found them hard to develop for.
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